GURPS Supers is the Generic Universal Role Playing System’s superhero expansion. Two editions were published in the s as supplements for GURPS 3rd. GURPS Supers is a new work, but it draws inspiration from the previous editions Using it to run a GURPS campaign requires the GURPS Basic Set and. GURPS Supers (4ed) *OP [Steve Jackson Games, William H. Stoddard] on *FREE* shipping on qualifying offers. Super power sourcebook for .
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GURPS Supers lets you create real heroes and real villains, each fully defined in both power and personality — not just combat monsters.
Already converted to Fourth Edition? Sean Punch pages.
GURPS Supers – Wikipedia
Written by Spike Y. These are linked pairs — hero-hero, hero-villain, villain-villain — with care taken to supesr each member of a pair interesting enough to use individually, and each pair complex enough to provide more than one encounter’s worth of use. Warehouse 23 offers worldbooks, supplements, and adventures, in physical and digital formats, for GURPS — as well as many of our other game lines.
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The material on genre conventions, character concepts and relationships, scenario creation, and supers universes can be used with any game system. Warehouse 23 offers worldbooks, supplements, and adventures, in physical and digital formats, for GURPS — as well as many of our other game lines.
The s editions had their own original settingdetailed in Gurps IST International Super Teams which featured an Alternate Universe where the United Nations effectively rules su;ers world and uses superhero teams to keep the peace. On the other hand, GURPS Supers could handle the less absurd superheroes, and it produced many interesting original characters of its own.
The characters range in power from to points and include detailed power variations from to points. The descriptions include powers, skills, quirks and background, including history, personality and battle tactics.
Surf our site for the files you want.
Pages using deprecated image syntax. Four adventures give you a mind-boggling ride from the depths of the oceans to the far corners suprs the galaxy. The first edition was criticized because it arranged superpowers in sets called “Power Groups” which players felt limited their character creation choices. The 20th century gave birth to a new genre of fiction: Mixed Doubles — Pair off with nearly fifty new characters!
GURPS Powers covers all of the mechanics from this book, though it doesn’t include the setting information.
The supplement offers additional rules and options for characters with superpowers. International Super Teams — Join the U. Surf our site for the files you want. This page was last edited on 12 Aprilat Another criticism of the original books was that you couldn’t emulate the most powerful heroes from the gups such as Superman or Green Lantern because either they would be too expensive to adapt costing sueprs of character points or their powers were too expansive and there were no exact equivalents for them though these were problems faced by most superhero RPGs of the time.
You don’t have to rewrite your campaign to include the characters from Mixed Doublesnor are these characters designed to be used once and then ignored for the rest of the campaign. That’s not to say it’s stodgy; a typical chapter is titled “Unnatural Multiple Limbs from Another World.
Again, the latest version has mostly better art, though still uncolored. When roleplaying games appeared, supers quickly became one of their most popular genres — and one of the most challenging to do right. Surf our site for the files suppers want. Super Scum — When it comes to being good at being bad, here are the metavillians that wrote the book! Weird Science — For fantastic and downright strange gear suitable for any super-genius — plus optional systems to create odd equipment and more rules for costumes.
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GURPS Supers (Tabletop Game) – TV Tropes
Retrieved from ” https: Another problem the books had was the artwork; it was crude and uncolored, except on the covers. Read the Designer’s Notes for free on Pyramid!
The complete bibliography is online, with links to every referenced book, movie, etc. The rules book included advice on creating superhero campaigns, and ways for the game master to customize the style of the campaign.