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That which follows is an adaptation of the old adventure module B7 Rahasia, by Tracy point for the epic campaign for D&D 5 edition Prices of Apocalypse. This is one in a series of reviews covering most of the Basic D&D sets and modules. Rahasia was written by Tracy and Laura Hickman and appeared in DUNGEONS & DRAGONS, D&D, and PRODUCTS OF. YOUR IMAGINATION are trademarks owned by TSR, Inc. Are things popping up in your game that.

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Adventure Review – B7: Rahasia – Merric’s Musings

He has kidnapped two of the village’s fairest maidens rahasiw now demands that Rahasia, the most beautiful elf, surrender herself to free the others. Not sure why the story and setting are so aggravating to me — it may be descriptions like: I particularly like a trap that turns treasure-hunters into statues made of precious metal no save!

I appreciate the suggestions because they make an older resource more useful. The Genie’s Curse Birthright: In the revised module B7 Rahasiathe adventurers must save a group of kidnapped elven women held in the dungeons beneath a good elven temple taken over by an evil cleric.

This makes a lot of the encounters more challenging than they may initially appear, assuming the party are trying to preserve the lives of the innocent.

Dungeon of Signs: B7 – Rahasia – Review

I didn’t know the term ‘railroad’ inbut I called Rahasia an ‘insert characters here’ dungeon. The rest is left up to the DM to fill in. An excellent review and a module I still want to run someday. Sorry, your blog cannot share posts by email. The hook — a strong feature in any Hickman adventure — sees the players asked by the most beautiful elven maiden, Rahasia, to rahzsia her father and her betrothed from a temple that has been taken over by evil forces.


From Wikipedia, the free encyclopedia. Rahasia is a big adventure, with over areas described in the text a mere 32 pages.

Adventure Review – B7: Rahasia

By using this site, you agree to the Terms of Use and Privacy Policy. The most serious problem, linked to the railroading impulse of the module, rahwsia a lack of factions in Rahasia. The Angry Monk March 17, at 5: When there is little room to trick, bypass or drive off monsters short of a full on melee this is a railroad as well, where the only solution is combat, and thus combat must be of the sort that the party can r&d for the entire adventure.

The players will discover that many of their foes have been charmed by the witches, including the priests and acolytes of the temple. The party should walk up and engage them in melee with a pitiful subdual mechanic and not annihilate them with a single 3rd level magic missile strike or oil bomb. Wake of the Ravager Dark Sun Online: This module suffers the same presumption of lack of agency that the characters in the novels did IMO. This is fantastic advice and very timely as I was planning on using this module in an upcoming campaign.

Rahasia is a story focused module written in by Tracy and Laura Hickman, the folks behind Dragonlance. Gus L March 17, at 6: The Gorgon’s Alliance Planescape: One of the reasons I never did like the Dragonlance books although a few of the modules were fun is the oily prose and characters who seemed to be consigned to Fate whether they knew it or not.


Thing is I actually have come around somewhat on the Hickmans – thier own railroads aren’t usually that pushy and heck in G1 Gygax forces the adventurers to raid the giants under penalty of execution so it’s not as id they invented that sort of hookcompared to their emulators. Skip to main content.

The only way to free the captured maidens is to enter an old temple, built upon the ruins of a wizard’s tower buried under a mountain. We might do something about the weird Orientialism theme as well.

The relative weakness of the opposition is a fahasia that I think derives from the module as narrative as opposed to the module as location. They were driven into bankruptcy, and Tracy decided to sell their modules to TSR”literally so that I could buy shoes for my children”.

Treasure placement is somewhat non-standard, with a few large caches rather then a constant dribble of valuables. Beholder Drow dark elf Githyanki Illithid mind flayer Lich.

The ultimate foe in the adventure are a trio of witches that were trapped in statues long ago. Seth March 17, at 6: Newer Post Older Post Home. He said of the event: Posted by Gus L at 4: