Caverns of Thracia () – The Original Classic Adventure by Paul Jaquays, with new maps and editing by Bob Bledsaw III. Designed for. Caverns Of Thracia – A Lost Civilization Beneath the lost ruins of Thracia are the vast caverns of a once great civilization. While a death c. The Caverns of Thracia by Paul Jaquays is a good example of why Judges Guild is remembered so fondly by so many of us who started.
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Want to Read saving…. Steve Jackson Games This is a “living” environment that puts paid to the notion that old school dungeons are static places with monsters statically side by side without any interactions between them. The Second Party Part 5: Skeletons, dead bodies, statues, etc.
He is currently resting up before a huge convention adventure soon to come! Each of the four caverns levels below gets a full page or two for its overview map. Instead, only the characters who were lucky and skilled would live through the first few levels. All swords are intelligent and at least half of them will have their own agendas and be able to communicate. I do this from time to time; I may try to throw it in more often.
Delta Thtacia 31, at Thanks for the link to Alt Text. Holmes Basic Blue Book Edition. Wellington marked it as to-read Feb 07, Monday, March 30, After hundreds of years, though, the god would be worshiped again.
The Caverns of Thracia is an extensive setting and the text provides a great deal of historical background which fleshes out the adventure. It seems you can’t go ten feet without being jumped by gnolls, minotaurs, or other nasties.
I’m not surprised that it’s his name attached to this. Paul Jaquays remains one of my favorite adventure designers.
Caverns of Thracia (Judges Guild #102)
Monday, March 30,1: In my Ptolus campaign, I just draw out every single inch of the dungeon crawl on my very large Chessex battlemap. Otherwise, your constant 4e knocks during many posts seem surprisingly heavy-handed compared to most of caevrns writing. Tuesday, February 24,2: Michael vaverns Sacher-Masoch rated it really liked it May 01, Even more significant, from my perspective, is the diversity of environments within this module.
The fact that there are two opposing sides in the caverns opens up the possibility of the players allying themselves with one of the sides.
And old-school modules were deadly.
Caverns of Thracia (Judges Guild #) by Paul Jaquays
The bars to its cave are raised and lowered by a lever in Room Views Read Edit View history. He was defined through his actions during the game and his tale grew in the telling. Foster December 31, at 1: The effort given on the history side, for example, could well have been glossed over.
Fantasy role-playing game adventures Judges Guild publications. I have the Nec cqverns by 3e standards it’s very light on 3e stats since MM monsters are justed listed as eg “6 gnolls hp 6”. Hit points were a big problem. Sunday, February 22,1: They were running a module, and told me to just roll up a new character. Just a moment while we sign you in to your Goodreads account.
The Alexandrian » OD&D in the Caverns of Thracia
Peter Juzyk rated it really liked it Jul 04, Published inThracia is both a large dungeon and a campaign setting in its own right. The First Foray Part 3: I recommend using Post-It notes to adhere the pieces together. I think you’re on to something there. A module IMO should inspire the DM tnracia create his own stuff, not intimidate him out of trying to do so.
Guest Review: Caverns of Thracia
Next is presented a very detailed history of the Caverns of Thracia, for the Dungeon Master to read for background. Just ignore the stats and revel in its glory. Monday, March 30,4: Saturday, February 21,5: Character Creation Part 2: Death in the Ruins Part 4: And, of course, the difference is that — in most modern games — survival is not the goal. But now, they are becoming reopened, and it is learned that the Beast Men have allied themselves with the reptile survivors.
You might also want to check out the Re- Running the Megadungeon essays, which use a behind-the-scenes peek at this campaign as an example of how to properly run a megadungeon. Re-rolling all hit dice. Now, ask me to map it, you know, where the DM says: The Twin Cavens of Thalmain.